About the project
Get to Know Us
Anticiplay is an NWO Vidi-funded research project that explores how games can help imagine and realize sustainable futures for all. Our research focusses both on serious and commercial games, attempting to reconcile the existing dichotomy of “applied games” and “games for entertainment”. Through this, we aim to establish a new design paradigm for the gaming sector, while simultaneously transforming the governance one. This is all done in collaboration with CreaTuresEU and many more actors in the future – creating spaces where art and creativity overlap with sustainability and anticipatory governance. In short: we’re all about Games for Better Futures and Futures for Better Games.
Games can help us imagine and realize more sustainable futures in many different ways. At Anticiplay, we're mainly interested in three ways of doing this: games being utopian in and of themselves, emotional engagement with transformations in games, and bridging the gap between serious and commercial games.
Our goal: developing a toolbox for researchers, game devs, publicists, policy-makers and many more, to create games that are fun, engaging and that connect to the societal issues of our time in a meaningful way.
Joost is an Associate Professor of Transformative Imagination at Utrecht University. His work focuses on where imagined futures, games, and politics, policy and action connect.
Milica is the creator of VR projects Tree and Giant. Her work synthesizes storytelling, emerging technologies, and science to emotionally engage audiences with issues like the climate crisis, human conflict, and identity.
Mae van Veldhoven
Mae has a BSc in Global Sustainability Science from Utrecht University. During their study, Mae focused on Governance and Societal Transformation. In addition, they have a background in Audiovisual Media.
Carien is a cultural sociologist and PhD candidate at Anticiplay. She observes very serious societal processes going on in game, play, and leisure — as well as very light-hearted, playful, and joyful mechanics in earnest institutions.
Academic Narrative Designer
Lauren brings 8 years of experience in narrative writing and theory, legal studies, environment and climate, and game design. She successfully kickstarted Girl Underground, an Alice-in-Wonderland-themed game that used feminist literature to challenge patriarchal norms through fun and whimsical game mechanics. She holds a Bachelor of Laws and Master of Science in Psychology.
Kyle is a member of the Anticiplay team and PhD Candidate in the Faculty of Geosciences. He is also the co-host of the General Intellect Unit podcast on the Emancipation podcast network, and a designer of tabletop role-playing games.
Odile Aurora Strik
Odile holds a PhD in linguistics. As Anticiplay's "post-doc-and-chill" volunteer, she contributes when she can to organisation and research processes, with a focus on communication, rhetoric, and worldbuilding - both inside and outside the game.